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Nov 18, 2024
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BTGD 2P41 - Character Modelling and Animation Taking a character from sketch to game engine. Leading modelling, lighting, and texturing techniques from the gaming industry as well as many advanced skills desired in the film, architectural and pre-visualization fields. Low and hi poly modelling techniques, the application of texture maps, and methods of rigging, binding and animating characters. Fully realized character coming to life in the Unity game engine. Software packages include Unity, 3DS max, Mudbox, Photoshop and Motionbuilder.
Restrictions: Open to GAMD majors. Prerequisite(s): BTGD 1P20 and BTGD 2P31 Course Notes: Niagara College course BTGD 9841. This course may be offered in multiple modes of delivery. The method of delivery will be listed on the academic timetable, in the applicable term.
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