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Nov 18, 2024
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BTGD 2P31 - Environment Design Development of skills necessary for designing and building expansive 3D game environments. Combination of traditional level and map development theory with the design and graphic techniques required to bring them to life in a modern game engine. Industry leading techniques and software for generating terrains, architectural structures and the props and vegetation needed to populate them. Texturing, lighting and particle techniques that are available for enhancing the atmosphere and game play experience from a first person point of view. Mechanical animation techniques, sound effects, and the production ofGUI elements and will utilize software such as Unity Pro, 3DS max, Mudbox, Photoshop and audio editing software.
Restrictions: Open to GAMD and GAMP majors. Prerequisite(s): BTGD 1P22 Course Notes: Niagara College course BTGD 9831. This course may be offered in multiple modes of delivery. The method of delivery will be listed on the academic timetable, in the applicable term.
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