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Nov 18, 2024
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BTGD 3P66 - Graphics Programming Fundamentals Establishment of a fundamental understanding of video game graphics programming through both two and three dimension space. Introduction to standard graphics techniques such as: texture and sprite manipulation, transformations, scaling, rotations, 3D rendering and texture mapping. Standard computer graphics API will be used for programming assignments.
Restrictions: Open to GAMP majors. Prerequisite(s): BTGD 3Y56 Course Notes: Niagara College course BTGD 9866. This course may be offered in multiple modes of delivery. The method of delivery will be listed on the academic timetable, in the applicable term.
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