Master of Arts in Game Studies
Program Website: Game Studies
Faculty and Administration
For a listing of program faculty and administrative contacts, please visit the program directory.
Program Description
The MA in Game Studies is an interdisciplinary and interfaculty program designed to provide students with a well-rounded, high-quality venue for studying and designing games in all their forms. Throughout the program, students will engage with both scholarly and professional literature which explores the key debates and design paradigms within the discipline. A special focus of the program is “Games for Education, Health, and Persuasion,” which explores how principles of game studies and design can be used in non-gaming fields like education, public policy and healthcare, which allows students to pursue a wide range of options upon graduation. The underlying principle of the program is that theory informs practice, and vice versa. Students will therefore have the opportunity to both study and make games using a variety of industry standard tools. The program is designed to support students interested in pursuing doctoral studies as well as students interested in careers outside of academia.
Admission Requirements
Successful completion of a four-year Bachelor’s degree, or equivalent in a relevant discipline, or demonstration of experience studying and/or designing games, with an average of not less than 80% in the final 10 credits of undergraduate study. Students entering the program are expected to have foundational knowledge in game studies and/or design.
Applicants required to demonstrate English language proficiency must meet the standard minimum requirements established for graduate-level study.
Part-time study is available.